

Maybe it was the promise of more experience points and the upgrades they unlocked, but it probably had more to do with wanting to see Batman dislocate another elbow. I wanted to engage bad guys instead of sneaking past them. Even though the system can seem simple (that's if you ignore the combos and multipliers) the diversity in the attacks and battles keeps it interesting. Batman's got a slew of new counter attacks - including the ability to take out several attacking enemies at once - and the ability to use nearly every gadget in battle with a hot key system.

You brawl with one button, counter with another and leap when you feel like it. Fans of the Batman: Arkham Asylum will immediately be at home in Arkham City as developer Rocksteady took the core gameplay, refined it, and polished it. After two years of dreaming about where this sequel would go, Batman: Arkham City delivered and hooked me. It's an interesting story that starts with one of the best openings in modern games. Hugo Strange runs it, and Batman's job is to see what the hell is going on inside. Former Arkham warden Quincy Sharp now reigns as the mayor of Gotham City, and he's moved the bad guys from Blackgate Prison and the inmates from Arkham Asylum to a cordoned off area in the heart of Gotham. If you've missed the roughly 1.4 million stories on IGN, Batman: Arkham City picks up months after the events of Asylum.
